Some of it is quite impressive, like the scene of your home village after its pillaged by a roving army. I've been noodling around with the Xbox version of Kingdom Come since it came out on Tuesday, trying to get a handle on how I feel about this somewhat controversial RPG. Yes, save scumming is cheap but when the period between autosaves are as long as they are in Kingdom Come, the inability to log a save is annoying.īut that's par for the course in Kingdom Come: Deliverance, a game that feels like a Dungeons & Dragons campaign put together by an overzealous rules lawyer. It's the additive "hardcore mode" that some players seek, but is rarely included in the base game simply because it's overly restrictive. The intentional restrictions are what makes Kingdom Come feel in some ways more like a mod than a game. Not surprising: The Saviour Schnapps mechanic is one of my least favorite elements of Kingdom Come. The first thing I found? A mod that removed the "Saviour Schnapps" requirement from saving. I idly checked Mod DB this morning to see if anything interesting had popped up for Kingdom Come: Deliverance.
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